The card sits comfortably above 200fps until ray tracing is enabled, and even with that sapping performance it manages a steady 120-135fps. That leads me to believe that there's no magic formula programmable to give AMD's RT Accelerators a further boost with ray tracing workloads in RDNA 2 optimised games, but perhaps that was a given.įor the record, the RX 6900 XT absolutely kills it in Resident Evil 8. That's rather squarely in line with what we'd expect from the two cards, which, despite serious difference in price, suffer nearly the same performance hit when it comes to ray tracing. The numbers aren't directly comparable, but this AMD-powered PC also saw a similar performance hit with ray tracing enabled to the RTX 3060 Ti build: around 40%. To see if AMD's cards fared any better-Resident Evil Village has been optimised for RDNA 2 in more ways than one-I also ran a few tests on our Radeon RX 6900 XT and Ryzen 7 5800X system. There are more peculiarities like this, too, as texture quality appears to only have nominal effect on performance despite dramatically shifting GPU memory demand. Strangely, we found very little difference between ray tracing at high, medium, or low settings-there's really only a few fps in it. The run is a mix of player action and in-game engine cutscenes, which tallies with the true in-game experience. It sees Ethan skirting a field filled with lycans, blasting a few to bits with a shotgun, and helping a father and daughter get to presumed safety within a house outside the castle walls. I've settled for one roughly 45 minutes in. What's lacking from Resident Evil Village is a built-in benchmark, and that means I've had to construct one myself from a set routine in the game. That's already more than the entire frame buffer GTX 1650 Super with 4GB of GDDR6. You'll want to step down to Balanced if you're running with less VRAM, as this preset demands 5.5GB in memory from the get-go. The options menu recommends GPUs with 8GB or more VRAM for this setting, which includes all GPUs from AMD and Nvidia's most recent generations. For testing purposes, I've opted for the 'Prioritize Graphics' preset with V-Sync disabled, which offers enough graphical fidelity with a few, mostly sensible, sacrifices for performance.
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